Save $7 on the Steam version with Humble Choice.ĭespite this, there are some flaws in the game’s overall pacing, most notably early on before you’re introduced to all of the game’s mechanics. This is especially useful if you lost a strong daughter, or if you want to bring back a daughter you’ve sacrificed. You can also earn resurrection tokens to bring back daughters from the cemetery. If you choose to do so, you’ll earn bonuses called “remembrances” that you’ve collected during your current playthrough, that can now be used in your next playthrough. When the worst case happens, at any point in the game, or when you lose all your daughters, you can start a new playthrough. But at its worst, your entire party will be slaughtered and overwhelmed. At its best, you’ll hit your stride in combat, begin pulling off combos, slaying multiple monsters in one turn, and taking only minimal amounts of damage. This allows you to plan your turns several times ahead and form a plan to synchronize with your other daughters. If you use more than fifty – either to attack or to move – then you lose initiative and will be placed further down the timeline. You can use up to fifty of them without any penalty. The turn timeline adds a great element of strategy, where each character has a hundred action points. So learning them and strategizing fills the battlefield with more tactical potential. Each monster on the field also has its own unique abilities. You’ll need to balance out the cost of using an ability versus the risk of not using it. Several of the daughters’ skills involve sacrificing HP to execute. As a result, the overall combat takes longer because of how much you’ll feel the need to mull it over. Every turn is full of tactically meaningful choices and consequential turns. When you do have to sacrifice a daughter, it can be emotionally hard, especially if they’ve been great use in combat or if you’ve used them for a long time.Ĭombat is similar, in the sense that it can be as rewarding as it is punishing. When you level them up, you’re also faced with a real possibility that you are raising this daughter just for slaughter. There’s a very real sense of high risk, high reward in the decision to either sacrifice a daughter to heal another, or risk sending a daughter out with low HP to potentially die in battle. RELATED STORY: Othercide trailer offers players some tips and tricks This is because the only way to heal your daughters is to sacrifice a daughter of an equal or higher level. The game manages to make healing and leveling up your characters engaging by making the decision to do so quite difficult. Othercide is not an easy game by any means – not just in combat difficulty but in general decisionmaking as well. The daughters themselves are randomly generated, but they look distinct enough to tell them apart and to remember the names that you’ve given them. The bosses – who are eerily named things like The Surgeon and The Maid – all look as if they’ve come straight out of your worst nightmare. Each enemy looks distinct and horrific in their own way. It amplifies the feeling of repetition and tediousness. This is most apparent in combat, where maps are often repeated. It also fits perfectly with the Lovecraftian monsters you encounter throughout the game.ĭespite all its cool upsides, the lack of color admittedly contributes to a lack of visual variety. It reinforces the sense of encroaching darkness with small glimpses at a chance for hope. This mostly monochrome aesthetic fits the game’s theme perfectly.
0 Comments
Leave a Reply. |